Devlog #20

Took about a week off from August 3rd to 10th, had to think about something, continued tweaking Void.Engineer but as the game becomes more and more finished, there is less and less to write about that would be at least somewhat interesting. Monday Void.Engineer Fixed damage pop text, that shows the damage, state of the

Devlog #19

World gets sadder each day, still trying to work on the game, cant look forward to future, because I dont see the future anymore, just now. Monday Void.Engineer Bulding menu finished up, made so that buildings would cost resources and added correct icons of the buildings, also the icon of the buildings shows up on

Devlog #18

Was quite hard week mentally, didnt accomplish a lot, main fact being that Void.Engineer is coming to the publishing line and all it needs is tweaks, changing values and what not, which isnt as fun, and takes some time and feels exhausting to do, but after its done, it will be release and should begin

Devlog #17

This week was a week off a bit, needed to reflect on all the content and stuff I make and should make, no video Devlog too, streamed only ~8hours, from now on I will try to Stream at least 5hours a day, atleast 5 days a week, hoping to avg. about 30hours a week of

Devlog #16

Received nice feedback on the Devlog, which is great and gives me more motivation to not just make Devlogs but to work on a game in general to have more to show off, which is great, also managed to Stream 5 days this week, which is ~18 hours in total, not a lot, my goal

Devlog #15

Started daily streaming, making Devlog videos on Youtube channel, I also upload the VOD’s of Streams there Monday Void.Engineer Made buildings have scriptable objects, so it holds the base info of the buildings, such as : prefab, price, name, max health and limit(of how many these buildings can be on single planet) Buildings database class,

Devlog #14

Stopped using SourceTree, it’s the trashiest git client I have ever come to, never using it again, it caused so many struggles and internal pain, whoever develops it, stop, ok.. Using GitAhead from now on, simple, doesnt lag like a bitch, commiting works like it should 🙏 Monday Void.Engineer Bank resources loading and saving (forgot

Devlog #13

Was one of the worst weeks I had, feel really unmotivated and lazy, tired, really hot weather, no ac, struggle is real what can I say. Plans for next week is to make some more progress with farm rage interface’s, release StreamKit.app as its already been done for two weeks, just sitting, due to my

StreamKit.app

StreamKit.app is officialy finished and available for use. What is it ? StreamKit is a website which is for streamers and content creators, I always wanted to make a tool for people who just started streaming, making content online or created communities.I have been making art for a long time, commissions and selling stuff digitaly,

Devlog #12

This week was all StreamKit.app work, I finally finished it, but now its third day and cant keep me motivated to release it and promote it on the internet, hoping to do it this week, also worked a bit on Void.Engineer which is coming to release soon too! Monday StreamKit.App Made confirmation of payment, you