Devlog #37 – Ball bounce game

Another month passed, I have stopped working on the astrodud myself, because the other developer have been gone for 3 months now, and trying to “carry” out the project myself is a waste of time. With that note I started making new game, completely solo, as there is no one that are motivated to make

Devlog #36 – AstroProgress

This month I have done a lot of stuff for the astrodud, however I was the only one working on it and there havent been update nor any other features apart the ones that I did, which sucks, might move on at some point, cant carry the game alone. AstroDud Emotes I wanted to make

Devlog #35 – One Month Passed

Hello, so one month has passed since the last post, which will probably be like that from now on, as the weekly posts are boring af, there’s more to talk about each month then each week. All I did the whole month is work on AstroDud and brain storm for future projects game and not-game

Devlog #34

Its been two months, long time no see. AstroDud Reworked whole UI design The one thing I’m always unhappy with is the design of the game, its models but in most cases its the UI of the game, so I came back to the UI, tore it apart and made a new one! A better

Blog #1

No Devlog, nothing developed, sadge. Fill-in Its been 2 weeks since anything got done for astrodud still hoping it will be updated, there are some useful features done which adds more gameplay and not a lot is left to do for it to be complete, just would like that my work and effort wouldnt be

Devlog #33

Not such a productive week as AstroDud development kinda slowed down a bit, but made some interfaces and a logo for another game that might not be created but.. yeah. AstroDud At the moment the only thing that was accomplished in astrodud was remaking the item system completely, making the equipment groups dynamic, different item

Devlog #32

Still streaming from monday to friday on Twitch come hang 🙂 AstroDud This week have worked more on customizations and reworked the gameplay completely, which was a bit pain in the ass, but managed to do it in a week, still some things to do for the update but it should be within a month,

Devlog #31

After two delays, two weeks, here is the blog post! There was a lot of issues with some game breaking bugs which took a lot of time to find and fix! also some problems with remaking party system so now people dont need to register they can just create party/join party in main menu, simple,

Devlog #30

Guess its time to write a new Devlog, to be honest, there wasnt as much things done this couple weeks, but its something AstroDud Dance Moves Been probably watching main menu screen for atleast ~10hours the past 2 weeks, testing all the things, parties, friends, rewards etc. and it always been so plane and static,

Devlog #29

New year, new Devlog, been putting in more work on the astrodud, wanting to get all the main features done and some maps too, then moving onto mobile release and might try to do a standalone pc client as some people having low fps due to their hardware acceleration being turned off AstroDud Party So