Devlog #27

Started week working on AstroDud.io and didnt stop until now, after the blog I will work more on it, have some more features and maps in mind, hope to have like 10-20 maps by the end of the year Monday Fixed texts in endscreen for surival gamemode Race map fence fixed (ends were black) Finish

Devlog #26 – AstroDud Launch

This was astrodud’s final week, we been delaying the launch for quite some time, always been some minor problems and few major ones, but the game was pretty much done for at least a month now.But now its for sure done and ready for its ‘Alpha’ launch or whatever, there are only 2maps at the

StreamKit.app – Shop

Howdy partner,Wanted to inform you, that StreamKit.app just launched a shop! Shop In StreamKit.app shop, all Etsy listings are way cheaper, faster and simpler to purchase, hoping to reach 500 listings in the shop this year and maybe 1000 next year, want to make it the best streamer art and template shop in the world!

Devlog #25

AstroDud Nothing to tell about this week, whole week was spent making bots/ai and they still are not done, they work now on race maps, but still didnt make the logic for honey comb, but should be done tomorrow.This is probably one of the hardest thing I have worked on in gamedev, there were so

Devlog #24

Monday AstroDud Player material created for less friction between ground Honeycomb networked, platform disappears and sync between all players Tuesday AstroDud Knock out synced between players now, when you get knocked out all players will see your position correctly Made fence to have no friction Ice/slippy material created for moving particle course in race0 map

Devlog #23

Monday AstroDud Animations for the character Spawn points are found in the map and held in server to spawn players, when spawning checks for a free spawn point When player is outside the map he will be respawned Nametags added, your controlling player will have an arrow pointing down Collisions for side walls and ramps

Devlog #22

Life is sad, nothing changed in that sense this week, just worked more on the new game AstroDud , made enough progress, not enough to make me satisfied, but its something, will try to have it up and running in a week, max 2 weeks Monday AstroDud Modeled ‘AstroCoin’ which is the currency of the

Devlog #21

Took a little break from Void.Engineer and started making a small ‘little’ game inspired by Fall Guys, which will be browser based, free, not a copy of fall guys, a simpler version. Monday AstroDud Me and my friend that im making games with, come up with an idea about the game like fall guys, being

Devlog #20

Took about a week off from August 3rd to 10th, had to think about something, continued tweaking Void.Engineer but as the game becomes more and more finished, there is less and less to write about that would be at least somewhat interesting. Monday Void.Engineer Fixed damage pop text, that shows the damage, state of the

Devlog #19

World gets sadder each day, still trying to work on the game, cant look forward to future, because I dont see the future anymore, just now. Monday Void.Engineer Bulding menu finished up, made so that buildings would cost resources and added correct icons of the buildings, also the icon of the buildings shows up on