StreamKit.app – Shop

Howdy partner,Wanted to inform you, that StreamKit.app just launched a shop! Shop In StreamKit.app shop, all Etsy listings are way cheaper, faster and simpler to purchase, hoping to reach 500 listings in the shop this year and maybe 1000 next year, want to make it the best streamer art and template shop in the world!

Devlog #25

AstroDud Nothing to tell about this week, whole week was spent making bots/ai and they still are not done, they work now on race maps, but still didnt make the logic for honey comb, but should be done tomorrow.This is probably one of the hardest thing I have worked on in gamedev, there were so

Devlog #24

Monday AstroDud Player material created for less friction between ground Honeycomb networked, platform disappears and sync between all players Tuesday AstroDud Knock out synced between players now, when you get knocked out all players will see your position correctly Made fence to have no friction Ice/slippy material created for moving particle course in race0 map

Devlog #23

Monday AstroDud Animations for the character Spawn points are found in the map and held in server to spawn players, when spawning checks for a free spawn point When player is outside the map he will be respawned Nametags added, your controlling player will have an arrow pointing down Collisions for side walls and ramps

Devlog #22

Life is sad, nothing changed in that sense this week, just worked more on the new game AstroDud , made enough progress, not enough to make me satisfied, but its something, will try to have it up and running in a week, max 2 weeks Monday AstroDud Modeled ‘AstroCoin’ which is the currency of the

Devlog #21

Took a little break from Void.Engineer and started making a small ‘little’ game inspired by Fall Guys, which will be browser based, free, not a copy of fall guys, a simpler version. Monday AstroDud Me and my friend that im making games with, come up with an idea about the game like fall guys, being

Devlog #20

Took about a week off from August 3rd to 10th, had to think about something, continued tweaking Void.Engineer but as the game becomes more and more finished, there is less and less to write about that would be at least somewhat interesting. Monday Void.Engineer Fixed damage pop text, that shows the damage, state of the

Devlog #19

World gets sadder each day, still trying to work on the game, cant look forward to future, because I dont see the future anymore, just now. Monday Void.Engineer Bulding menu finished up, made so that buildings would cost resources and added correct icons of the buildings, also the icon of the buildings shows up on

Devlog #18

Was quite hard week mentally, didnt accomplish a lot, main fact being that Void.Engineer is coming to the publishing line and all it needs is tweaks, changing values and what not, which isnt as fun, and takes some time and feels exhausting to do, but after its done, it will be release and should begin

Devlog #17

This week was a week off a bit, needed to reflect on all the content and stuff I make and should make, no video Devlog too, streamed only ~8hours, from now on I will try to Stream at least 5hours a day, atleast 5 days a week, hoping to avg. about 30hours a week of