Devlog #38 – Ball bounce game (server stuff)
So last month I have wrote about how I started new game, which is a ball bouncing PvP/PvE game, last month there was only main parts of the gameplay done, but this whole month was spent making servers for the game and database, so everything is stored in database on the profile person creates with
Devlog #35 – One Month Passed
Hello, so one month has passed since the last post, which will probably be like that from now on, as the weekly posts are boring af, there’s more to talk about each month then each week. All I did the whole month is work on AstroDud and brain storm for future projects game and not-game
Devlog #34
Its been two months, long time no see. AstroDud Reworked whole UI design The one thing I’m always unhappy with is the design of the game, its models but in most cases its the UI of the game, so I came back to the UI, tore it apart and made a new one! A better
Devlog #33
Not such a productive week as AstroDud development kinda slowed down a bit, but made some interfaces and a logo for another game that might not be created but.. yeah. AstroDud At the moment the only thing that was accomplished in astrodud was remaking the item system completely, making the equipment groups dynamic, different item
Devlog #32
Still streaming from monday to friday on Twitch come hang 🙂 AstroDud This week have worked more on customizations and reworked the gameplay completely, which was a bit pain in the ass, but managed to do it in a week, still some things to do for the update but it should be within a month,
Devlog #31
After two delays, two weeks, here is the blog post! There was a lot of issues with some game breaking bugs which took a lot of time to find and fix! also some problems with remaking party system so now people dont need to register they can just create party/join party in main menu, simple,
Devlog #30
Guess its time to write a new Devlog, to be honest, there wasnt as much things done this couple weeks, but its something AstroDud Dance Moves Been probably watching main menu screen for atleast ~10hours the past 2 weeks, testing all the things, parties, friends, rewards etc. and it always been so plane and static,
Devlog #29
New year, new Devlog, been putting in more work on the astrodud, wanting to get all the main features done and some maps too, then moving onto mobile release and might try to do a standalone pc client as some people having low fps due to their hardware acceleration being turned off AstroDud Party So
Devlog #28
Been working on AstroDud.io for the past 3 weeks now non-stop so will write the blog of all the material there is as its been like 3 weeks too since the last one, probably will be a different layout as its not per-day basis, will write more just what I did the individually what I
Devlog #27
Started week working on AstroDud.io and didnt stop until now, after the blog I will work more on it, have some more features and maps in mind, hope to have like 10-20 maps by the end of the year Monday Fixed texts in endscreen for surival gamemode Race map fence fixed (ends were black) Finish