Spawn points are found in the map and held in server to spawn players, when spawning checks for a free spawn point
When player is outside the map he will be respawned
Nametags added, your controlling player will have an arrow pointing down
Collisions for side walls and ramps
Synchronized cannon shooting script, so particles and animations happens on all clients
Tuesday
AstroDud
Countdown to game start made (synchronized around all time zones)
Timer made, for the max time of game (after it finished, game ends, everyone who hasnt won loses game)
Dying made, so when you finish you technically die, when you jump out of map and its lava you die too, your player is destroyed, all the players wont see you, colliders removed
Spectating mode – when you die you will enter spectate mode, and will be able to watch other players, switch between the players, works on mobile and on pc, pc has keys Q/E to switch between and mobile has buttons
Wednesday
AstroDud
When player dies/reaches finish – it will have explosion particle so it wouldnt look weird when it disappears
Made parameter for game controller of how many players can finish, if the amount of potential winners... Continue Reading
Life is sad, nothing changed in that sense this week, just worked more on the new game AstroDud , made enough progress, not enough to make me satisfied, but its something, will try to have it up and running in a week, max 2 weeks
Monday
AstroDud
Modeled ‘AstroCoin’ which is the currency of the game, in short it’s A-Coin, get it ? ok here how it looks:
Made flying propeller obstacle, its a propeller that spins in air and players need to time it to go pass, pretty self explanatory:
Fixed lightings, spent whole day making it look good because appears android cant have linear colors it has to be gamma, so changed majority of coloring which took out my whole day
Took a little break from void.engineer and started making a small ‘little’ game inspired by Fall Guys, which will be browser based, free, not a copy of fall guys, a simpler version.
Monday
AstroDud
Me and my friend that im making games with, come up with an idea about the game like fall guys, being all troll-ish like and free also available on browser and went from idea and wondering about it to making it, escalated really fast.
So at this point we are making the game, I mean we just started but yeah..
Tuesday
AstroDud
Today I have purchased assets for the game, which arent much just a model(player) and a shader(which dont know yet if I like)
Here is how the player looks with the paid shader and without
Wednesday
AstroDud
Spent whole tuesday playing around with the models, shapes and concepts.
Today made the physics, falling, ragdoll-ish type of thing, it was ragdoll at first but then brainstormed around the networking aspect of the game and the fact that it will be on browser and low end phones... Continue Reading
Took about a week off from August 3rd to 10th, had to think about something, continued tweaking void.engineer but as the game becomes more and more finished, there is less and less to write about that would be at least somewhat interesting.
Monday
Void.Engineer
Fixed damage pop text, that shows the damage, state of the hit, there was an issue when you shoot, you go behind the object you shot, but text still appears like its in front, so just had to use WorldToSpace thingys and solved it.
Convoys now travel to small blackholes that appear randomly in space, convoy shrinks when its close to blackhole and then its gone.
Made building limits per building, so you can have only X amount of that building built on the planet.
Tuesday
Void.Engineer
Fixed to remove planets wave countdown when planet is ‘given up’
Made so that when you place building on the planet, that building unselects so you wouldnt miss place two buildings instead of one
Made collision detection when building, so it checks if it overlaps the rectangle of other building and if it does it wont allow you to build it ofcourse
Made PlanetInfoRequesting, only owner sees it, it contains info like regeneration times per... Continue Reading
World gets sadder each day, still trying to work on the game, cant look forward to future, because I dont see the future anymore, just now.
Monday
Void.Engineer
Bulding menu finished up, made so that buildings would cost resources and added correct icons of the buildings, also the icon of the buildings shows up on the building inspect window also it has the correct color of the building too.
Thursday
Void.Engineer
Made building camera system, when you enter building mode for the planet, camera moves on to the planet, you can rotate around the planet, put down the buildings, when you exit building ui it goes back to your ship.
Friday
Void.Engineer
Made NPC destruction reward, also it rewards now for the destruction of convoy’s, it works for most done to destroy and you wont get anything if you dont shoot the convoy for 30seconds, it also gives random loot to everyone, with chances lowering to get more stuff.
Saturday
Void.Engineer
“Give UP Planet” button to give the planet away, you will lose everything on it, but you will be able to claim another planet after that.
Was quite hard week mentally, didnt accomplish a lot, main fact being that void.engineer is coming to the publishing line and all it needs is tweaks, changing values and what not, which isnt as fun, and takes some time and feels exhausting to do, but after its done, it will be release and should begin working on a new project which wont take this many months to do.
Tuesday
Void.Engineer
Made different NPC types so now there is 3 different enemies npcs, small ship, bigger ship and a fighter ship, all of them will be used for planet attacking
Made so that npc’s have different material (dark/red colored)
Turret updated, added new turret version which is snipet turret, it has 2x the distance of normal turret and half the firerate
Tweaked alerts to be visible at all times
Planet building updated, now planets cost money to build them.
Added 4 different droids so one for each resource type
Wednesday
StreamKit.app
Launched streamkit.app , now it can be accessed for everyone, all I got to say is dont use xsolla, its pain in the ass, went with simple paypal payment implementation, which took me half of the day, when xsolla was weeks of work, and they were... Continue Reading
This week was a week off a bit, needed to reflect on all the content and stuff I make and should make, no video devlog too, streamed only ~8hours, from now on I will try to stream at least 5hours a day, atleast 5 days a week, hoping to avg. about 30hours a week of streaming, and thinking about making simple tutorials for people, nothing too advances as there are better people that does those.This week will be the finishing stuff for void.engineer like making more droids, npcs, finishing up ui, icons etc. Will test it out, play it out, find some bugs maybe(probably).
Tuesday
Void.Engineer
XP boost made, so there will be a happy hour each day, which will increase XP gain by 25%
Made that exp log on left side of crosshair would update like resources do, so if the newest message is xp message it would just update it instead of adding another one
Resource harvester particle effects done
When npc is destroyed it will explode for that slick look that it wouldnt just dissapear
Buildings upgrades changes buildings color
Saturday
Void.Engineer
Particle bug fix, which was needed for synchronizing buildings particle effects, for ex: turret shooting creates laser particle, when resource... Continue Reading
Received nice feedback on the devlog, which is great and gives me more motivation to not just make devlogs but to work on a game in general to have more to show off, which is great, also managed to stream 5 days this week, which is ~18 hours in total, not a lot, my goal is atleast 30 a week, but getting there slowly but surely, the thing is I got stuck on the game, on what to do next, which caused streams being shorter.
Monday
Void.Engineer
Fixed droid hovering issue when you would send droid to planet and it wouldnt comeback
Tweaked droid info panel resource color
Fixed blackhole hit detection, when you hit blackhole and you own that planet it says “hit” and if you dont then its “block”
Wave counter slider, which shows up when you own a planet, and tells which wave is currently started or how much time until the next wave
Created wave start/end UI animation on top, so it notifies the person about the waves
Tuesday
Void.Engineer
Tweaked droid to also have material on it, so each droid will have different material on it instead of changing colors
Tweaked planet info ui to appear on position of mouse
Started daily streaming, making devlog videos on youtube channel, I also upload the VOD’s of streams there
Monday
Void.Engineer
Made buildings have scriptable objects, so it holds the base info of the buildings, such as : prefab, price, name, max health and limit(of how many these buildings can be on single planet)
Buildings database class, which just holds every building scriptable object, so it would be possible to loop trough them runtime to display what buildings there is to build in interface
inventory controller hasblueprint function to check if you have the blueprint for that specific building
remade max resources completely, which now has seperate limits per resource type
Resource space box item created, it increases specific resources type capacity
Common Resource Space Box
Uncommon Resource Space Box
Rare Resource Space Box
Mythic Resource Space Box
Tuesday-Wednesday
StreamKit.app
Worked a lot on streamkit.app, had some problems with xsolla, managed to fix them now all I need to wait is for the verification, then I should be able to release it.
Stopped using SourceTree, it’s the trashiest git client I have ever come to, never using it again, it caused so many struggles and internal pain, whoever develops it, stop, ok.. Using GitAhead from now on, simple, doesnt lag like a bitch, commiting works like it should 🙏
Monday
Void.Engineer
Bank resources loading and saving (forgot to do when was doing bank)
FarmRage
Death screen animation:
Settings dialog
Login dialog
Leaderboard dialog
Tuesday
Void.Engineer
Made so when you in bank it hides windows beneath (solves few issues, works better with ads)
Bank fixed withdrawn and deposit interface updating
FarmRage
Main menu left (update side) and right (ad banner)
Change username dialog
First time logged in (set the name) ui
Wednesday
Void.Engineer
Warpgate particles create only on client
Remade droid mining info, now it shows how fast its mined per second
Player particles create only on client
Convoy boosters create only on client
Audio sources create only on client
Thursday
Void.Engineer
Droid care center fixes
Remade indicators a bit, now they held as a child objects in IndicatorsParent object, also they are now being removed when warping, to give you that empty space feel
FarmRage
LevelUp animation made:
Friday
Saturday
When health is below 50% ships speed decreases by 25% (also theres a... Continue Reading