Devlog #13

Was one of the worst weeks I had, feel really unmotivated and lazy, tired, really hot weather, no ac, struggle is real what can I say.

Plans for next week is to make some more progress with farm rage interface’s, release streamkit.app as its already been done for two weeks, just sitting, due to my anxiety..

Monday

Void.Engineer

  • Fixed nametag textfield reset
  • Fixed nametag ui dont allow open other windows
  • Market station ui “my listings” fix
  • Droid care center fix

Tuesday

Void.Engineer

  • Fixed dragging item on crosshair not block raycast
  • Claim all button fixed
  • When you remove market listing of your own, it auto selects other listing
  • Client side check all unclaimed items if they fit in inventory
  • Market clear sell price inputfield when sold

Wednesday

Void.Engineer

  • Convoy generators fixed to work on multiplayer server-side/client scenario

Thursday

Void.Engineer

  • Market station ui scrolling made that when you scroll to the bottom it requests more listings to be shown
  • Fixed station’s openings to open when theres multiple people close to the station

Friday

Void.Engineer

  • Statistics window camera ship view fixed
  • Remade UI follow camera code to be before draw methods

StreamKit.app

Made purchasing to save info such as (timestamp when purchased, coupon code used when purchasing, price which was paid (without the coupon discount)) this will... Continue Reading

StreamKit.app

StreamKit.app is officialy finished and available for use.

What is it ?

StreamKit is a website which is for streamers and content creators, I always wanted to make a tool for people who just started streaming, making content online or created communities.I have been making art for a long time, commissions and selling stuff digitaly, this is a cheaper version of it, people can go to the website, create their emotes/badges and buy them in 1 second and use it, all the sizes are generated automaticly and you can download it right away.

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Devlog #12

This week was all StreamKit.app work, I finally finished it, but now its third day and cant keep me motivated to release it and promote it on the internet, hoping to do it this week, also worked a bit on void.engineer which is coming to release soon too!

Monday

StreamKit.App

  • Made confirmation of payment, you need to reenter the details: email and password
  • Purchasing done, when you purchase email is sent trough the mail server with the information of purchase and information of how to use and download it
  • Login page made, you will need to enter email and password you used when making the purchase to be able to download the badges/emotes
  • Made purchases checking and check-all function, you can download badges you checked, or you can check them all, each will be delivered in all needed sizes

Tuesday

StreamKit.App

  • Image compilation checks, to compile only purchased badges, and generate all the images in all sizes
  • Remade badges, previously the base emote was -1 which required hardcoding, so remade it to first one emote be a base emote
  • Google analytics added, also added captchas for security checks

Wednesday

StreamKit.App

  • Remade all emote category system to be per style, so each style can have different categories... Continue Reading

Devlog #11

This week was only for the streaming emote toolkit, void engineer is almost finished and kinda stopped for a week now, should be done this month too just like the toolkit should be.

Monday

Made style name show in main page for selecting the style

Tuesday

Made NodeJS/SocketIO server for fetching listings from etsy, storing them, checking for new ones every hour, if new ones are found they are added, and when anyone opens page they are sent and displayed

Wednesday- Thursday-Friday

  • Added female style items and new category (back hair) which are the hair thats behind everything
  • Remade emote categories system completely, adding more options, optimisations, settings like flip horizontaly, change color to x elements color, rotation, scale etc.
  • Made 20 emote categories
  • Made emote selector style changes to make it more appealing

Saturday

  • Remade pay page to show selected emotes images not names
  • Added stepper progression, every 4 badges you get a 10cent discount per page
  • Payment confirmation (almost done, all is needed to create the callback and download page for buyer)
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Devlog #10

Was a decent week, not much of work done, but felt better this week, kinda weird how long this week was, like, I didnt code anything for few days and it felt like few weeks.. Weird..

Also one thing I’am thinking about with other project/projects is filming devlogs for youtube, previewing progress, talking about progress and maybe fast forwarder bits of making the game.Probably would be only like 5minutes maybe 10minutes long.

Monday

Void Engineer

Convoys have generators now, which makes them invincible until all the generators are destroyed, generators power up the shield of convoy to make it harder to destroy, and the convoy’s defenders would be more annoying and not as easy to beat, preview:

Tuesday

Twitch Emote Toolkit

Made dynamic equipments categories so whenever theres a need for new category it would be easy to create, so when I make new styles it wont require hard coding.

Wednesday

Void Engineer

Quick fixed the convoys generators indicator, made that indicators would be visible only when you are near the convoy, as previously it was visible from the same distance as nametag and that made hard to see distance text due to generator indicator

Thursday-Friday

Took these days off, no reason, just... Continue Reading

Devlog #9

This whole week was kinda hard mentally, feel like im losing it, maybe its a bit cuz of corona, i always think of what am i doing with my life and that im doing not enough, i would like to had achieved something, ant thinking bout’ that stuff makes me sad… Thinking of making a youtube channel, dont know about what, at the moment I watch a lot of reaction channels, thinking of making my own, as I always make something that I like myself, just overthinking..

Monday

Nothing, just made one quick fix for void engineer, so when you drag item on other slot the tool-tip with item’s info would not disappear.

Tuesday

Spent whole day making etsy automatization tool, made bulk listing editing, so now each listing is created from my etsy tool, after its created I save listing_id and link etc. I can edit listing on toolkit in bulk ex: I updated 150 listings thumbnails with a single click, because previously I did not have watermark on the designs, and it wouldve taken shit load of time to update it by hand as it requires to delete all thumbnails and import new ones, so thats ones days work.Oh... Continue Reading

Devlog #8

Did not work with the games at all and Im kinda happy about it, its been months, years since I did not work or thought about making a game, but now, this week was kinda nice, worked only with PHP and the upcoming week will be half that too, really like making browser apps and really dig PHP, ajax and databases (not as much but its alright)

Monday

Toolkit

Made the bottom info with etsy listings, a suggestions which will contain overlays, sub badges, bit badges and premade emotes.Did some work for the new emote generator service and made the “generate emotes” screen and almost finished the whole system for generations, so you will customize it once and export every emote needed, pretty simple design and concept.

Tuesday

Toolkit

Spent whole day working on generation of emotes, now it will be easy to create emote types and they will appear in the generation list and customers will be able to select which ones to buy, the only thing needed now is checkout, a bit work with the art assets and create all the categories for the emotes.Decided to use Xsolla service for payments, they are the only... Continue Reading

Devlog #7

Week was kinda productive not gonna lie, I made few fixes and changes and other stuff for void engineer and started new mini project with javascript and php, a website which I’m gonna talk more later on.

Tuesday

Skipped monday because I felt down all day.
But started the second day of week

  • Wreckage looting fixed
  • Fixed challenges, dont know how I made the mistake that you cant save challenge stat if its 0 which caused a lot of problems, then made that challenges would delete when you levelup as you get new challenges
  • Finally finished making nametag item, item instance was made for 2 weeks now but procrastinated to make the saving/loading with database, so finished it now, everything works fine, you can change names of any item, I think its kinda fun item to have in game
  • Remade interaction functionality to prioritize checkpoints over any close stations etc.

Wednesday

  • Made that when any fullscreen dialog box interface appears mouse will be blocked from aiming, when you close it it will unblock, its more comfortable then previously
  • Remade wreckages a bit, to sync loot time on start looting, just optimized a bit thats is
  • Made key blocking functionality, to block keys when you are in chat, or... Continue Reading

Devlog #6

Progress 0, dont even know what did this week, tought about games making, started tweaking new game’s UI, got a little bored of void engineer so started making interface for farmrage (another game which is waayy more simple then void engineer) so made a little animations for buttons and shining effect for buttons etc. kinda good but all stuff I did this week couldve been compressed to 2 days of work, and thats just sad and pathetic, hoping to get right this week, work more on the games, be more motivated, now will just summarize all the week days I done something and will show it as thats all I can do, nothing to write about haha..

Monday

Tryed making camera rotation for void engineer, kinda works, but not really, really close to finished product, need just to do some calculations and thats it, because now it rotates depending on the rotation of the ship, which makes it scuffed if rotation is not 0, so thats that.

Wednesday

Made & almost finished main menu for farm rage, which will be a simple browser, pc, mobile game that will have multiplayer stuff, will be kinda competetive and what not, really want to... Continue Reading

Devlog #5

Whole week was kinda productive, but did not have a lot to do or think of doing, so just rolled with the fixes of bugs and little tweaks there and there

Monday

  • Created new challenge : loot wreckages
  • Fixed item pop info to work everywhere on every slots
  • Created nametag item, which can be dragged on any other item and you change that items name, after changing nametag object will vanish
  • Made that if you get experience for no reason you wont be notified

Tuesday

  • Fixed droid care center to only allow droids
  • Made items for currency and resources, so that you could get them from in game stuff, instead of hardcoding
  • Made that aiming will only be blocked after you click on window or fullscreen interface appears, and you re-enable it by clicking on screen
  • Removed weekly rewards
  • Created repair kit and health kit items, one repairs shield other restores health
  • Made some saving and loading stuff with the database

Wednesday

Made case openings, quite simple and quite interesting idea, tought of making similar to cs:go case opening, that it just scrolls and stops, would’ve been a bit easier but wouldnt look good as you open cases in game not in menu, so decided to make it a wheel... Continue Reading