Devlog #24
Ignas ─ September 26, 2020Monday
AstroDud
- Player material created for less friction between ground
- Honeycomb networked, platform disappears and sync between all players
Tuesday
AstroDud
- Knock out synced between players now, when you get knocked out all players will see your position correctly
- Made fence to have no friction
- Ice/slippy material created for moving particle course in race0 map
- Fixed models with reseting rotations and scales in blender (idk why i didnt do it when i was making models)
- Fixed disappearing platforms, so that when its disappeared layer would be set to “ignore raycasts”
- Created feature for pushing players, player is pushed with forced and knocked out
- Mobile movement, jumping and pushing buttons made, pushed button indicates when pushing charged
Wednesday
AstroDud
- Race0 map made longer, all courses increased by 50%
- Made so that wipers, moving obstacles, balls would apply force to player when hit so its pushed away from the collision point
Thursday
AstroDud
- Player particles synced between all clients
- Footstep sound, landing on ground sound, jumping sound, coin picking sound
- Push animation, synchronized, it looks like a punch, why not
Friday
AstroDud
- After respawning/dying reset players position and rotaiton and undo the knockout
- Loading authentication interfaces
Saturday
Sunday
Approximately 3 year(s) ago