Devlog #14

Stopped using SourceTree, it’s the trashiest git client I have ever come to, never using it again, it caused so many struggles and internal pain, whoever develops it, stop, ok.. Using GitAhead from now on, simple, doesnt lag like a bitch, commiting works like it should 🙏

Monday

Void.Engineer

  • Bank resources loading and saving (forgot to do when was doing bank)

FarmRage

  • Death screen animation:
  • Settings dialog
  • Login dialog
  • Leaderboard dialog

Tuesday

Void.Engineer

  • Made so when you in bank it hides windows beneath (solves few issues, works better with ads)
  • Bank fixed withdrawn and deposit interface updating

FarmRage

  • Main menu left (update side) and right (ad banner)
  • Change username dialog
  • First time logged in (set the name) ui

Wednesday

Void.Engineer

  • Warpgate particles create only on client
  • Remade droid mining info, now it shows how fast its mined per second
  • Player particles create only on client
  • Convoy boosters create only on client
  • Audio sources create only on client

Thursday

Void.Engineer

  • Droid care center fixes
  • Remade indicators a bit, now they held as a child objects in IndicatorsParent object, also they are now being removed when warping, to give you that empty space feel

FarmRage

  • LevelUp animation made:

Friday

Saturday

  • When health is below 50% ships speed decreases by 25% (also theres a visual smoke from the back engine effect)
  • When you get hit, waypoint appears for 3 seconds
  • When convoy dies it greys out and only is destroyed when no one sees it
  • Created blueprint item, will be used for buildings, its not learnable, you need to have it in inventory for it to take effect
  • Buildings scriptable objects, 2 types (building, turret and resource harvester)
  • Remade max resources to be individual for each resource type
  • Created new item “resource space box” which increases resource max capacity when held in inventory