Devlog #24

Monday

AstroDud

  • Player material created for less friction between ground
  • Honeycomb networked, platform disappears and sync between all players

Tuesday

AstroDud

  • Knock out synced between players now, when you get knocked out all players will see your position correctly
  • Made fence to have no friction
  • Ice/slippy material created for moving particle course in race0 map
  • Fixed models with reseting rotations and scales in blender (idk why i didnt do it when i was making models)
  • Fixed disappearing platforms, so that when its disappeared layer would be set to “ignore raycasts”
  • Created feature for pushing players, player is pushed with forced and knocked out
  • Mobile movement, jumping and pushing buttons made, pushed button indicates when pushing charged

Wednesday

AstroDud

  • Race0 map made longer, all courses increased by 50%
  • Made so that wipers, moving obstacles, balls would apply force to player when hit so its pushed away from the collision point

Thursday

AstroDud

  • Player particles synced between all clients
  • Footstep sound, landing on ground sound, jumping sound, coin picking sound
  • Push animation, synchronized, it looks like a punch, why not

Friday

AstroDud

  • After respawning/dying reset players position and rotaiton and undo the knockout
  • Loading authentication interfaces

Saturday

Sunday