Blog #1

No Devlog, nothing developed, sadge. Fill-in Its been 2 weeks since anything got done for astrodud still hoping it will be updated, there are some useful features done which adds more gameplay and not a lot is left to do for it to be complete, just would like that my work and effort wouldnt be

Devlog #33

Not such a productive week as AstroDud development kinda slowed down a bit, but made some interfaces and a logo for another game that might not be created but.. yeah. AstroDud At the moment the only thing that was accomplished in astrodud was remaking the item system completely, making the equipment groups dynamic, different item

Devlog #32

Still streaming from monday to friday on Twitch come hang 🙂 AstroDud This week have worked more on customizations and reworked the gameplay completely, which was a bit pain in the ass, but managed to do it in a week, still some things to do for the update but it should be within a month,

Devlog #31

After two delays, two weeks, here is the blog post! There was a lot of issues with some game breaking bugs which took a lot of time to find and fix! also some problems with remaking party system so now people dont need to register they can just create party/join party in main menu, simple,

Devlog #30

Guess its time to write a new Devlog, to be honest, there wasnt as much things done this couple weeks, but its something AstroDud Dance Moves Been probably watching main menu screen for atleast ~10hours the past 2 weeks, testing all the things, parties, friends, rewards etc. and it always been so plane and static,

Devlog #29

New year, new Devlog, been putting in more work on the astrodud, wanting to get all the main features done and some maps too, then moving onto mobile release and might try to do a standalone pc client as some people having low fps due to their hardware acceleration being turned off AstroDud Party So

Happy new year 2021

Hi you guys, happy new year, its 2021 now, hope all of you a great year, health and wealth, not let your dreams be dreams.Was kinda sad year with all the coronapocalypse, but we are here. Will be writing this blog to reflect on everything that has been done this year and all the little

Devlog #28

Been working on AstroDud.io for the past 3 weeks now non-stop so will write the blog of all the material there is as its been like 3 weeks too since the last one, probably will be a different layout as its not per-day basis, will write more just what I did the individually what I

Devlog #27

Started week working on AstroDud.io and didnt stop until now, after the blog I will work more on it, have some more features and maps in mind, hope to have like 10-20 maps by the end of the year Monday Fixed texts in endscreen for surival gamemode Race map fence fixed (ends were black) Finish

Devlog #26 – AstroDud Launch

This was astrodud’s final week, we been delaying the launch for quite some time, always been some minor problems and few major ones, but the game was pretty much done for at least a month now.But now its for sure done and ready for its ‘Alpha’ launch or whatever, there are only 2maps at the