The beginning
Introduction
Hello, I’m Ignas from Lithuania, 21yr old, handsome guy, make games, art, assets, this will be a blog, a place, in which I will write all the stuff I have in mind and weekly Devlogs about the progress I made within the week etc. game, art related etc.
Monday
Week started really harsh, did not manage to do any work, worked on some fiverr orders and thats it.
Tuesday
Next day was much better and got some work done with space shooter game
Resource Exchanger
Made resource exchanger which will be used to convert gathered resources from planets and asteroids to currency which will be useable for purchasing stuff meanwhile resources will be necessary for upgrading ship, droids etc. However resources will not be able to be bought with currency so thats that.
Bank Station
Probably biggest week’s job was making bank station, which is kinda like inventory but non-changeable that means when you pilot different ship you will still have the same bank, so it can be used for transfering stuff into other ship’s inventories.Also you can deposit resources to bank which is limitless not like inventory when you can hold X amount of resources.
Wednesday
Finished up bank station and fixed some bugs that were left in it.
Thursday
In thursday I made a lot of small changes and what not, not anything big:
- Resource display changed from always being on screen in right-top corner to making it show only in inventory as it makes more sense because resources are held in ships

- Fixed the issue when ship would be controllable when mouse is not on game screen, which really annoyed me before, when I were in hierarchy of unity and ship would start rotate or fly
- Made shooting have an ammo, which is rechargable, when you shoot you lose ammo, and then you need to stop for a minute to recharge it, this will make shooting not as OP
- Collision avoidance when player is controlling something in interface or writing a chat message, that means, when you are doing something on screen you can keep your ship flying and it will avoid planets/asteroids
- Changed station windows opening/closing so you could toggle it with key as previously you should have clicked ‘X’ button to close
Friday
I left friday to make some other stuff that arent really big systems as I wasnt really that motivated to work on, sometimes it happens, when you are not hyped enough to make some big stuff for a game so you choose make some small stuff instead of not making anything at all.
- Nitro indicator changed to be shown around crosshair in circle style progressbar
- Level system, you can level-up your account and get account upgrade points for it which can now be only used for upgrading max-nitro speed and bank station slots amount, more upgrades will be added until release
- Created some simple particle for leveling up (first particle made):
- Chatbox made, so its like any other chatbox in any other game, just a simple box with messages of everyone and an input field below to input your message, it will be used to announce an appearance or destruction of planets, convoys.
Commits
Void Engineer
- Resource Exchanger Finished
- Resource Exchanger Window undraggable
- Bank Station Interface
- Bank Resources Depositing / Withdrawing
- Bank Items putting in / taking out / swapping
- slot drag handler fixed
- Resources are now shown in inventory instead of always being in top-right corner
- Alerts added : depositing/withdrawing resources from/to bank, starting resource exchanger, trying to collect resource exchanger when its not finished
- Convoy health bar updates
- If bank or resource exchanger is open then stop ship and dont allow to move
- When mouse is on interface or off screen mouse wheel wont change ship speed
- Shooting ammo/cooldown
- Fixed statistics ui
- Cant shoot when mouse in on interface
- if player mouse is on ui do collision avoidance
- Station windows open and close with ‘F’
- Removed droid selection scrollview from interface, fixed upgrades max values refreshing on upgrade
- Nitro indicator is now around crosshair
- Account Leveling (at the moment you get exp from destroying asteroids)
- When player levelup particle is played on ship
- Changer order of interface, added black transperant background to resource exhanger window same as in bank