Took about a week off from August 3rd to 10th, had to think about something, continued tweaking Void.Engineer but as the game becomes more and more finished, there is less and less to write about that would be at least somewhat interesting.
Fixed damage pop text, that shows the damage, state of the hit, there was an issue when you shoot, you go behind the object you shot, but text still appears like its in front, so just had to use WorldToSpace thingys and solved it.
Convoys now travel to small blackholes that appear randomly in space, convoy shrinks when its close to blackhole and then its gone.
Made building limits per building, so you can have only X amount of that building built on the planet.
Worked on analytics for the game, so it would track basic data like, asteroids destroyed, users deaths, users repairs/respawns, buildings placing/removing, users levelups. Probably will have to write my own analytics system in the near future so it would be simpler in other games and wouldnt have any limits to it.