Worked a lot on StreamKit.app, had some problems with xsolla, managed to fix them now all I need to wait is for the verification, then I should be able to release it.
I came upon a problem with NodeJS server which is annoying, that other clients cant connect to it from outside network due to library, dont know yet how to solve it but it should resolve by reinstalling nodejs to home folder instead of root.
Building upgrading interface, in which you will see specific building information, stats and functions like :upgrading, collecting ,repairing, destroying
Fixed up the damage pop effect to change alpha to 0 instead of deactivating which caused them not being destroyed if player doesnt turn around
Fixed inventory ui, super annoying problem, spent couple hours on it and all it needed was to check if when I loop trough all inventories to init them if they are a prefab because surprise surprise “Resources” are all objects in the scene and in the explorer (its all that its loaded when game starts)
Created npc destroy callback, when npc is destroyed a callback can be called
Planet info added keybind element to see what button claims the planet and when you have planet claimed you will see it change to build mode button, if you already have planet you wont see it when looking at other planets
Fixed up building mode ui to not allow shooting etc. when you in it
Planet Blackholes can be destroyed which will stop more npc’s spawning to attack your planet, planet blackholes ofcourse can only be damaged by the owner of the planet
Planet waypoint is created when you claim planet, so you would know where your planet is.When space pirates attack your planet from spawned blackhole you will get an notification alert on screen and waypoint will be added on screen to know where they coming from
Fixed when warp traveling to not allow shooting
Updated droid model, made droid float when its docked to the ship
Building info window dropdown for resource harvester which will allow to set which resource should be mined from the planet